﻿using System;
using System.Collections.Generic;
using Color = System.Drawing.Color;
using SwinGame;

namespace Gundam_2._0_Alpha.src
{
    public class Modifier
    {
        private float damageMultiplier, defenseMultiplier, speedMultiplier, avoidanceMultiplier;

        public float AvoidanceMultiplier
        {
            get { return avoidanceMultiplier; }
            set { avoidanceMultiplier = value; }
        }

        public float SpeedMultiplier
        {
            get { return speedMultiplier; }
            set { speedMultiplier = value; }
        }

        public float DefenseMultiplier
        {
            get { return defenseMultiplier; }
            set { defenseMultiplier = value; }
        }

        public float DamageMultiplier
        {
            get { return damageMultiplier; }
            set { damageMultiplier = value; }
        }

        public Modifier(float damageMultiplier, float defenseMultiplier, float speedMultiplier, float avoidanceMultiplier)
        {
            this.damageMultiplier = damageMultiplier;
            this.defenseMultiplier = defenseMultiplier;
            this.speedMultiplier = speedMultiplier;
            this.avoidanceMultiplier = avoidanceMultiplier;
        }
    }
}
